
Sure theres a whiff of stereotype clinging to the characters, but soon the night gets darker. Beers are drank and magical baked goods are scarfed. In tow is her best friend, Ren, his not-so-furtive romantic interest, the enigmatic Nona, and queen bee Clarissa. The night in question finds you as Alex, a high school girl chaperoning her recently met stepbrother Jonas through a local custom, the all-night rager at the beach. Its just a single night where some freaky things happens, and youll want to live (survive?) through it all at once. Under its painted veneer it might share core competencies with Telltales latest, Oxenfree is not an episodic tale. No idea if they actually affected anything. There was an amusing moment right toward the end where the space ghost is trying to barter with me, I radio it immediately, and the thing's like "geeze you're just going for it, huh?"Īnyway, I got flung into the past and there was this moment where I think the game wanted me to -remember- the things that the mirror had told me throughout the game? Which were,Īnd something else about clarissa or somethingĪnyway so I said the same things I got told back into the mirrors, and throughout the game I tried to do those things, thinking they were some kind of Until Dawn fortune totum things that were giving me hot tips. Every time it appeared I pulled out my radio and just did the little tuning 'puzzle'. I realised that interrupting people was kind of almost a mechanic of conversations, so I embraced it by completely cutting off the spookghost every time it started to talk. Where the completely inept space lovecraft was doing its best GLADOS impression saying stuff like, "don't do that you'll die" "make a deal with us please" "no don't". I had a weird experience in the Radio Gauntlet at the end. Jonas was pretty alright all things consideredĪnd I resurrected my brother from the dead by changing history. Clarissa was super depressed and hated me.
